Mastering OpenGL: From Basics to Advanced Rendering Techniques

  • Length: 364 pages
  • Publication Date: 2023-10-16

Creative Character Design for Games and Animation

  • Length: 128 pages
  • Publication Date: 2023-05-31

Physically Based Rendering, 4th edition: From Theory to Implementation

  • Length: 1312 pages
  • Publication Date: 2023-03-28

Geometry for Programmers

  • Length: 440 pages
  • Publication Date: 2023-06-06