The Wiley Handbook of Human Computer Interaction Set Front Cover

The Wiley Handbook of Human Computer Interaction Set

  • Length: 1040 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2018-03-19
  • ISBN-10: 1118976134
  • ISBN-13: 9781118976135
  • Sales Rank: #6002826 (See Top 100 Books)

Once, human-computer interaction was limited to a privileged few. Today, our contact with computing technology is pervasive, ubiquitous, and global. Work and study is computer mediated, domestic and commercial systems are computerized, healthcare is being reinvented, navigation is interactive, and entertainment is computer generated. As technology has grown more powerful, so the field of human-computer interaction has responded with more sophisticated theories and methodologies. Bringing these developments together, The Wiley Handbook of Human-Computer Interaction explores the many and diverse aspects of human-computer interaction while maintaining an overall perspective regarding the value of human experience over technology.

Table of Contents

Part I Design Issues
Chapter 1 Interactive Critical Systems And How To Build Them
Chapter 2 Semiotics And Human‐Computer Interaction
Chapter 3 Benefiting From Iso Standards
Chapter 4 Gender And Human‐Computer Interaction
Chapter 5 Usability And Digital Typography

Part II Design Process
Chapter 6 Agile User‐Centered Design
Chapter 7 Ethnographic Approach To Design
Chapter 8 User Modeling
Chapter 9 Kids And Design

Part III Evaluation Factors
Chapter 10 User Experience
Chapter 11 Task Load And Stress
Chapter 12 Comparing Mobile Experience
Chapter 13 Factors Of Immersion

Part IV Evaluation Methods
Chapter 14 Usability Testing
Chapter 15 Remote Usability Testing
Chapter 16 Applied User Research In Games

Part V Input / Output
Chapter 17 Fitts’ Law
Chapter 18 Principles For Designing Body‐Centered Auditory Feedback
Chapter 19 Input Device—Motion Capture
Chapter 20 Applications Of Intelligent And Multimodal Eye‐Gaze Controlled Interfaces

Part VI Interfaces
Chapter 22 Multisurface Environments
Chapter 23 A Natural Language Interface For Mobile Devices
Chapter 24 Visual Query Interfaces
Chapter 25 Interfaces For Music

Part VII Interaction
Chapter 26 Embodied Conversational Agents
Chapter 27 Interacting With Mobile Media
Chapter 28 Natural Human‐Robot Interaction
Chapter 29 A Quick Look At Game Engagement Theories

Part VIII Accessibility
Chapter 30 Accessibility
Chapter 31 Designing For And With People Living With Challenging Circumstances
Chapter 32 Innovative Accessible Interfaces
Chapter 33 A Concrete Example Of Inclusive Design: Deaf‐Oriented Accessibility

Part IX Social
Chapter 34 Social Networking
Chapter 35 Measuring Attitudes Online: Social Interaction And The Internet
Chapter 36 Munchausen By Internet

Part X Communities
Chapter 37 The Viability Of Online Communities And Virtual Teams For Enterprise Clients
Chapter 38 Human‐Computer Interaction And Education: Designing For Technology‐Enhanced Learning Experiences
Chapter 39 Digital Citizen Science And The Motivations Of Volunteers

Part XI Applications
Chapter 40 Motor Vehicle Driver Interfaces
Chapter 41 Improving Ad Interfaces With Eye Tracking
Chapter 42 The Quantified Self
Chapter 43 An Hci Approach In Contemporary Healthcare And (Re)Habilitation
Chapter 44 Visual Analytics For Comparing Multiple Clustering Results Of Bioinformatics Data

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