Unity 3.x Game Development Essentials
- Length: 488 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2011-12-20
- ISBN-10: 1849691444
- ISBN-13: 9781849691444
- Sales Rank: #1100505 (See Top 100 Books)
Game Development with C# and JavaScript
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
- Kick start your game development, and build ready-to-play 3D games with ease.
- Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more.
- Test & optimize your game to perfection with essential tips-and-tricks.
- Written in clear, plain English, this book takes you from a simple prototype through to a complete 3D game with concepts you’ll reuse throughout your new career as a game developer.
- Learn game development in Unity version 3 and above, and learn scripting in either C# or JavaScript
In Detail
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer.
Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development.
This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you’ll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
What you will learn from this book
- An understanding of the Unity 3D Engine and game development
- Write code for game development in either C# or JavaScript
- Build a 3D island and set of mini-games for your players
- Incorporate terrains and externally produced 3D models to get your game environment up and running
- Create player character interactions
- Combine scripting and animation to transform your static objects into dynamic interactive game elements
- Add realistic effects to your games by using particle systems
- Create a stylish and efficient menu, and animate other interface elements
- Use Lightmapping to make your game environments look more professional
- Deploy your game to the web and desktop and share it with the wider world for testing and feedback.
Approach
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You’ll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks.
Who this book is written for
If you’re a designer or animator who wishes to take their first steps into game development or prototyping, or if you’ve simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Table of Contents
Chapter 1: Enter the Third Dimension
Chapter 2: Prototyping and Scripting Basics
Chapter 3: Creating the Environment
Chapter 4: Player Characters and Further Scripting
Chapter 5: Interactions
Chapter 6: Collection, Inventory, and HUD
Chapter 7: Instantiation and Rigidbodies
Chapter 8: Particle Systems
Chapter 9: Designing Menus
Chapter 10: Animation Basics
Chapter 11: Performance Tweaks and Finishing Touches
Chapter 12: Building and Sharing
Chapter 13: Testing and Further Study