Unity Virtual Reality Development: No C# Programming Skills Required: Develop Immersive VR Experiences, Games, Apps & VR Frameworks using Unity 3D & VRTK, without the need for C# programming Front Cover

Unity Virtual Reality Development: No C# Programming Skills Required: Develop Immersive VR Experiences, Games, Apps & VR Frameworks using Unity 3D & VRTK, without the need for C# programming

  • Length: 46 pages
  • Edition: 1
  • Publication Date: 2021-04-26
  • ISBN-10: B092PB6M76
  • Sales Rank: #120574 (See Top 100 Books)
Description

Virtual reality (VR) has become the latest land grab, in the world of content creation and can touch many aspects of an individual’s life.

It’s still early days for VR; it has not really gone mainstream and there is much to learn. VR is a medium at the crossroads.

Since the VR market is still young, there is a lot of room for breakthroughs. Creating something the world has never seen before, is the unique opportunity that VR provides you with now.

If you missed your opportunity to ride the wave of the smart-phone era, then VR is your chance. New platforms like this come about once every 15-20 years and being part of it is a great career and business opportunity, you simply do not want to miss. You are lucky to be able to be involved in the birth of one of them.

Just a couple of years ago, VR Enthusiasts were struggling to justify the expense of a VR headset to themselves. This is no longer the case with the release of the Oculus Quest 2.

Creating something for a new medium is not easy and it’s all about testing, failing, and testing again. Given that the whole VR industry is currently in the test-and-fail mode, how do you gain maximum leverage out of it? It’s via Rapid Prototyping and this is what this course will cover.

Up until now, VR development, be it using the Unity or Unreal game engines, required quite a lot of coding skills. However, with the release of VRTK 4, you can now build an entire VR Framework, app or game, without the need to write a single line of code. This is because between VRTK 4 and Unity, all the heavy lifting involved with coding core and advanced mechanics, has already been done for you.

With its practical and project-based approach, this course covers the specifics of virtual reality development using Unity and VRTK 4. You’ll learn how to build an advanced VR framework, that can be experienced with modern devices like the Oculus Rift, Quest, and the HTC Vive. By the end of this course, you’ll be fully equipped to develop rich, interactive virtual reality experiences.

There is currently no toolkit out there, that would allow you to create such advanced VR mechanics, without the need to write a single line of code. In this course, you will not be called upon to launch Visual Studio, even once. No coding skills are required!

Key Features:

  • Build an entire advanced VR Framework from scratch with Zero coding.
  • Build a VR Simulator, that can use a X Box Controller, or keyboard and mouse input.
  • Create core VR Mechanics, such as Interactions as well as, Teleporting and various sliding forms of locomotion.
  • Create advanced forms of Locomotion, which include Climbing, Arm swinging movement, Teleport Zones, Teleport regions, and Locomotion using Unity’s Nav mesh.
  • Create telekinesis Distance Grab Mechanics.
  • Create realistic VR Hands, aka Half-Life: Alyx hands, that allow you use Physics, to push objects about in the VR World.
  • Build advanced VR Mechanics that involve creating Player holsters and Inventory Snap Zones.
  • Setup both linear and angular joint drives, to create sliding drawers, doors, levers, push buttons and even a steering wheel.
  • Create advanced Spatial UI, that you can interact with physically, using your hands, as well as a pointer.
  • Create 2D UI, that you can interact with using a pointer.
  • Learn to generate Haptic feedback, upon grabbing objects.
  • Create Spatial tool-tips that can follow any object about.
  • Learn to outline objects, using a Shader material, when an object is touched.
  • Create an entire Mini VR game, without writing a single line of code.
  • Build Once and deploy to both Steam VR, as well as Oculus based, 6 DOF devices.

Become a VR pioneer now, and create the future!

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