Virtual & Augmented Reality For Dummies Front Cover

Virtual & Augmented Reality For Dummies

  • Length: 352 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2018-07-11
  • ISBN-10: 1119481341
  • ISBN-13: 9781119481348
  • Sales Rank: #893876 (See Top 100 Books)
Description

An easy-to-understand primer on Virtual Reality and Augmented Reality

Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.

With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.

  • Keeps you up-to-date on the pulse of this fast-changing technology
  • Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment
  • Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR

Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Table of Contents

Part 1: Getting Started with Virtual and Augmented Reality
Chapter 1: Defining Virtual and Augmented Reality
Chapter 2: Exploring the Current State of Virtual Reality
Chapter 3: Exploring the Current State of Augmented Reality

Part 2: Consuming Content in Virtual and Augmented Reality
Chapter 4: Consuming Content in Vir tual Reality
Chapter 5: Consuming Content in Augmented Reality

Part 3: Creating Content in Virtual and Augmented Reality
Chapter 6: Evaluating Your Project
Chapter 7: Planning Your Virtual Reality Project
Chapter 8: Planning Your Augmented Reality Project
Chapter 9: Creating Content for Virtual and Augmented Reality

Part 4: Virtual and Augmented Reality in the Wild
Chapter 10: Exploring Virtual Reality Use Cases
Chapter 11: Exploring Augmented Reality Use Cases

Part 5: The Future of Virtual and Augmented Reality
Chapter 12: Assessing the Future of Virtual Reality
Chapter 13: Assessing the Future of Augmented Reality

Part 6: The Part of Tens
Chapter 14: Ten Questions about Virtual and Augmented Reality
Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality
Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today

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