XNA 4.0 Game Development by Example: Beginner’s Guide
- Length: 428 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2010-09-24
- ISBN-10: 1849690669
- ISBN-13: 9781849690669
- Sales Rank: #1686202 (See Top 100 Books)
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it’s not essential.
Table of Contents
Chapter 1: Introducing XNA Game Studio
Chapter 2: Flood Control – Underwater Puzzling
Chapter 3: Flood Control – Smoothing Out the Rough Edges
Chapter 4: Asteroid Belt Assault – Lost in Space
Chapter 5: Asteroid Belt Assault – Special Effects
Chapter 6: Robot Rampage – Multi-Axis Mayhem
Chapter 7: Robot Rampage – Lots and Lots of Bullets
Chapter 8: Gemstone Hunter – Put on Your Platform Shoes
Chapter 9: Gemstone Hunter – Standing on Your Own Two Pixels