Blender for Animation and Film-Based Production
- Length: 284 pages
- Edition: 1
- Language: English
- Publisher: A K Peters/CRC Press
- Publication Date: 2014-11-06
- ISBN-10: 1482204746
- ISBN-13: 9781482204742
- Sales Rank: #1830207 (See Top 100 Books)
See Why Blender Is Right for Your Studio’s Pipeline
Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production.
This Blender reference will help you:
- Manage your projects from start to finish
- Understand the different stages in any animation production
- See how studios work and develop their animation projects
Describing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.
Table of Contents
CHAPTER 1 – Why Blender?
CHAPTER 2 – History of Blender
CHAPTER 3 – Blender User Interface
CHAPTER 4 – Blender in a Digital Studio Pipeline
CHAPTER 5 – Modeling Your Main Character
CHAPTER 6 – Applying Materials to Our Objects
CHAPTER 7 – Blender Internal Textures
CHAPTER 8 – UV Unwrap and External Textures
CHAPTER 9 – Introduction to Rigging: Armatures and Bones
CHAPTER 10 – The Animation Process
CHAPTER 11 – Introduction to Lighting
CHAPTER 12 – Compositing Nodes
CHAPTER 13 – Using Particles and Dynamics
CHAPTER 14 – Render
CHAPTER 15 – Final Movie Compositing
CHAPTER 16 – Python
CHAPTER 17 – Film Promotion and Conclusion