Flash Game Development by Example

  • Length: 328 pages
  • Publication Date: 2011-03-22

Code in the Cloud

  • Length: 320 pages
  • Publication Date: 2011-04-29
3.4

Model-based Visual Tracking: The OpenTL Framework

  • Length: 318 pages
  • Publication Date: 2011-05-31
2.0

Test Driven Development for Embedded C

  • Length: 310 pages
  • Publication Date: 2011-05-02

GIMP 2.6 cookbook

  • Length: 408 pages
  • Publication Date: 2011-03-16

Engineering a Compiler, 2nd Edition

  • Length: 824 pages
  • Publication Date: 2011-02-21

Beginning Android Application Development

  • Length: 448 pages
  • Publication Date: 2011-04-19

XNA Game Studio 4.0 for Xbox 360 Developers

  • Length: 432 pages
  • Publication Date: 2011-02-16

From Idea to App: Creating iOS UI, animations, and gestures

  • Length: 264 pages
  • Publication Date: 2011-03-28