Computer Graphics: Theory and Practice Front Cover

Computer Graphics: Theory and Practice

  • Length: 560 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2012-04-24
  • ISBN-10: 1568815808
  • ISBN-13: 9781568815800
  • Sales Rank: #4558962 (See Top 100 Books)
Description

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Table of Contents

Chapter 1. Introduction
Chapter 2. Geometry
Chapter 3. Coordinates
Chapter 4. The Space of Rotations
Chapter 5. Color
Chapter 6. Image
Chapter 7. Planar Graphics Objects
Chapter 8. Spatial Graphics Objects
Chapter 9. Hierarchies
Chapter 10. Geometric Modeling
Chapter 11. Virtual Camera
Chapter 12. Clipping
Chapter 13. Visibility
Chapter 14. Illumination
Chapter 15. Rasterization
Chapter 16. Mappings
Chapter 17. Composition
Chapter 18. Radiometry and Photometry
Chapter 19. The Illumination Equation

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