Design and Implementation of 3D Graphics Systems Front Cover

Design and Implementation of 3D Graphics Systems

  • Length: 350 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2012-08-08
  • ISBN-10: 1466571217
  • ISBN-13: 9781466571211
  • Sales Rank: #7904941 (See Top 100 Books)
Description

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Table of Contents

Chapter 1. Introduction
Chapter 2. Objects and Graphics Devices
Chapter 3. Interaction and Graphical Interfaces
Chapter 4. Geometry
Chapter 5. Color
Chapter 6. Digital Image
Chapter 7. Description of 3D Scenes
Chapter 8. 3D Geometric Models
Chapter 9. Modeling Techniques
Chapter 10. Hierarchies and Articulated Objects
Chapter 11. Viewing and Camera Transformations
Chapter 12. Surface Clipping for Viewing
Chapter 13. Rasterization
Chapter 14. Visible Surface Calculation
Chapter 15. Local Illumination Models
Chapter 16. Global Illumination
Chapter 17. Mapping Techniques
Chapter 18. Shading
Chapter 19. 3D Graphics Systems

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