Game Programming for Artists
- Length: 152 pages
- Edition: 1
- Language: English
- Publisher: A K Peters/CRC Press
- Publication Date: 2017-10-05
- ISBN-10: 1138106135
- ISBN-13: 9781138106130
- Sales Rank: #5963307 (See Top 100 Books)
Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own games. It is an accessible, conversational and practical guide focused on three areas: programming, understanding game engines and recipes for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Table of Contents
CHAPTER 1: Introduction to Programming
CAHPTER 2: Introduction to Game Engines
CHAPTER 3: The Recipes
CHAPTER 4: Introduction to Object-Oriented Programming
CHAPTER 5: Introduction to C#
CHAPTER 6: Static, Singletons, and Game Managers
CHAPTER 7: Endless Runner
CHAPTER 8: Artificial Intelligence (AI) and Non-Player Characters (NPCs)
CHAPTER 9: Physics-Based Character Controller