GPU Pro 360 Guide to Geometry Manipulation Front Cover

GPU Pro 360 Guide to Geometry Manipulation

  • Length: 341 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2018-06-03
  • ISBN-10: 1138568244
  • ISBN-13: 9781138568242
  • Sales Rank: #3161006 (See Top 100 Books)
Description

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Table of Contents

Chapter 1. As Simple as Possible Tessellation for Interactive Applications
Chapter 2. Rule-Based Geometry Synthesis in Real-Time
Chapter 3. GPU-Based NURBS Geometry Evaluation and Rendering
Chapter 4. Polygonal-Functional Hybrids for Computer Animation and Games
Chapter 5. Terrain and Ocean Rendering with Hardware Tessellation
Chapter 6. Practical and Realistic Facial Wrinkles Animation
Chapter 7. Procedural Content Generation on the GPU
Chapter 8. Vertex Shader Tessellation
Chapter 9. Optimized Stadium Crowd Rendering
Chapter 10. Geometric Antialiasing Methods
Chapter 11. GPU Terrain Subdivision and Tessellation
Chapter 12. Introducing the Programmable Vertex Pulling Rendering Pipeline
Chapter 13. A WebGL Globe Rendering Pipeline
Chapter 14. Dynamic GPU Terrain
Chapter 15. Bandwidth-E cient Procedural Meshes in the GPU via Tessellation
Chapter 16. Real-Time Deformation of Subdivision Surfaces on Object Collisions
Chapter 17. Realistic Volumetric Explosions in Games
Chapter 18. Deferred Snow Deformation in Rise of the Tomb Raider
Chapter 19. Catmull- Clark Subdivision Surfaces

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