3D Engine Design for Virtual Globes

  • Length: 520 pages
  • Publication Date: 2011-06-24

GPGPU Programming for Games and Science

  • Length: 469 pages
  • Publication Date: 2014-08-15

Real-Time 3D Rendering with DirectX and HLSL

  • Length: 592 pages
  • Publication Date: 2014-05-29

Understanding Geometric Algebra

  • Length: 208 pages
  • Publication Date: 2015-04-02

Isosurfaces: Geometry, Topology, and Algorithms

  • Length: 488 pages
  • Publication Date: 2013-06-24

Computer Vision: From Surfaces to 3D Objects

  • Length: 292 pages
  • Publication Date: 2011-01-24

Learning C# Programming with Unity 3D

  • Length: 690 pages
  • Publication Date: 2014-08-01

GPU Pro 5: Advanced Rendering Techniques

  • Length: 522 pages
  • Publication Date: 2014-05-20

Virtual World Design

  • Length: 405 pages
  • Publication Date: 2014-07-15