Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch
- Length: 398 pages
- Publication Date: 2022-01-18
Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition
- Length: 487 pages
- Publication Date: 2021-11-09
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets, 2nd Edition
- Length: 303 pages
- Publication Date: 2021-10-08
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
- Length: 670 pages
- Publication Date: 2021-08-25
Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design
- Length: 383 pages
- Publication Date: 2021-07-07
Developing Graphics Frameworks with Python and OpenGL
- Length: 344 pages
- Publication Date: 2021-07-07
Computer Graphics from Scratch: A Programmer’s Introduction to 3D Rendering
- Length: 248 pages
- Publication Date: 2021-05-18
Computer-Generated Phase-Only Holograms for 3D Displays
- Length: 265 pages
- Publication Date: 1921-01-01
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
- Length: 482 pages
- Publication Date: 2021-03-10
VR/AR and 3D Displays: First International Conference
- Length: 157 pages
- Publication Date: 2021-03-06