Theory of Fun for Game Design, 2nd Edition

  • Length: 300 pages
  • Publication Date: 2013-11-29

Super Scratch Programming Adventure, 2nd Edition

  • Length: 160 pages
  • Publication Date: 2013-10-28

Social Game Design: Monetization Methods and Mechanics

  • Length: 278 pages
  • Publication Date: 2011-12-12

Game Development for iOS with Unity3D

  • Length: 280 pages
  • Publication Date: 2012-07-26

Game Invaders: The Theory and Understanding of Computer Games

  • Length: 230 pages
  • Publication Date: 2012-07-10

Corona SDK Application Design

  • Length: 98 pages
  • Publication Date: 2013-06-13
3.5

Beginning 3D Game Development with Unity 4, 2nd Edition

  • Length: 808 pages
  • Publication Date: 2013-08-28

Corona SDK Hotshot

  • Length: 334 pages
  • Publication Date: 2013-05-21

Windows 8 and Windows Phone 8 Game Development

  • Length: 512 pages
  • Publication Date: 2013-06-19

Realm of Racket: Learn to Program, One Game at a Time!

  • Length: 312 pages
  • Publication Date: 2013-06-25

Maya Visual Effects The Innovator’s Guide, 2nd Edition

  • Length: 400 pages
  • Publication Date: 2013-05-13

Introduction to 3D Game Programming with DirectX 11

  • Length: 864 pages
  • Publication Date: 2012-03-02