Game Invaders: The Theory and Understanding of Computer Games

  • Length: 230 pages
  • Publication Date: 2012-07-10

Corona SDK Application Design

  • Length: 98 pages
  • Publication Date: 2013-06-13
3.5

Beginning 3D Game Development with Unity 4, 2nd Edition

  • Length: 808 pages
  • Publication Date: 2013-08-28

Corona SDK Hotshot

  • Length: 334 pages
  • Publication Date: 2013-05-21

Windows 8 and Windows Phone 8 Game Development

  • Length: 512 pages
  • Publication Date: 2013-06-19

Realm of Racket: Learn to Program, One Game at a Time!

  • Length: 312 pages
  • Publication Date: 2013-06-25

Maya Visual Effects The Innovator’s Guide, 2nd Edition

  • Length: 400 pages
  • Publication Date: 2013-05-13

Introduction to 3D Game Programming with DirectX 11

  • Length: 864 pages
  • Publication Date: 2012-03-02

GPU Pro 4: Advanced Rendering Techniques

  • Length: 382 pages
  • Publication Date: 2013-04-26
5.0

HTML5 Canvas, 2nd Edition

  • Length: 750 pages
  • Publication Date: 2013-04-30

Hacking the Xbox: An Introduction to Reverse Engineering

  • Length: 288 pages
  • Publication Date: 2003-07

Designing Games: A Guide to Engineering Experiences

  • Length: 416 pages
  • Publication Date: 2013-02-28