Game Invaders: The Theory and Understanding of Computer Games
- Length: 230 pages
- Publication Date: 2012-07-10
Beginning 3D Game Development with Unity 4, 2nd Edition
by Sue Blackman
- Length: 808 pages
- Publication Date: 2013-08-28
Windows 8 and Windows Phone 8 Game Development
by Adam Dawes
- Length: 512 pages
- Publication Date: 2013-06-19
Realm of Racket: Learn to Program, One Game at a Time!
by Conrad Barski M.D., David Van Horn, Eight Students Northeastern University of, Matthias Felleisen
- Length: 312 pages
- Publication Date: 2013-06-25
Maya Visual Effects The Innovator’s Guide, 2nd Edition
by Eric Keller
- Length: 400 pages
- Publication Date: 2013-05-13
Introduction to 3D Game Programming with DirectX 11
by Frank Luna
- Length: 864 pages
- Publication Date: 2012-03-02
GPU Pro 4: Advanced Rendering Techniques
- Length: 382 pages
- Publication Date: 2013-04-26
HTML5 Canvas, 2nd Edition
- Length: 750 pages
- Publication Date: 2013-04-30
Hacking the Xbox: An Introduction to Reverse Engineering
by Andrew Huang
- Length: 288 pages
- Publication Date: 2003-07
Designing Games: A Guide to Engineering Experiences
- Length: 416 pages
- Publication Date: 2013-02-28