Microsoft XNA Game Studio 4.0

  • Length: 464 pages
  • Publication Date: 2011-02-13

Level Up!: The Guide to Great Video Game Design

  • Length: 514 pages
  • Publication Date: 2010-09-07

Motion in Games

  • Length: 472 pages
  • Publication Date: 2011-11-25

Game Development Essentials: Game QA & Testing

  • Length: 259 pages
  • Publication Date: 2009-06-22

Graph-Theoretic Concepts in Computer Science

  • Length: 355 pages
  • Publication Date: 2011-12-07

Google SketchUp for Game Design: Beginner’s Guide

  • Length: 270 pages
  • Publication Date: 2011-12-05

Algorithmic Learning Theory

  • Length: 466 pages
  • Publication Date: 2011-10-19

Entertainment Computing – ICEC 2011

  • Length: 493 pages
  • Publication Date: 2011-10-19

Land of Lisp: Learn to Program in Lisp, One Game at a Time!

  • Length: 504 pages
  • Publication Date: 2010-11-12

Multi-Threaded Game Engine Design

  • Length: 592 pages
  • Publication Date: 2010-08-19