Producing Games: From Business and Budgets to Creativity and Design

  • Length: 304 pages
  • Publication Date: 2009-09-10

3D Game Textures: Create Professional Game Art Using Photoshop

  • Length: 368 pages
  • Publication Date: 2006-03-07

No Code Required: Giving Users Tools to Transform the Web

  • Length: 512 pages
  • Publication Date: 2010-04-19

The Photoshop CS5 Pocket Guide

  • Length: 240 pages
  • Publication Date: 2010-06-05
2.8

InDesign CS5 Bible

  • Length: 944 pages
  • Publication Date: 2010-06-01

OpenGL 4.0 Shading Language Cookbook

  • Length: 340 pages
  • Publication Date: 2011-07-26

Unity 3.x Game Development by Example Beginner’s Guide

  • Length: 408 pages
  • Publication Date: 2011-09-23

Algorithms and Computation

  • Length: 1210 pages
  • Publication Date: 2006-01-13

AdvancED ActionScript 3.0: Design Patterns

  • Length: 436 pages
  • Publication Date: 2011-09-12

ZBrush Character Creation: Advanced Digital Sculpting

  • Length: 432 pages
  • Publication Date: 2011-02-08