Computer Graphics: From Pixels to Programmable Graphics Hardware

  • Length: 568 pages
  • Publication Date: 2013-10-25

3D Engine Design for Virtual Globes

  • Length: 520 pages
  • Publication Date: 2011-06-24

Multithreading for Visual Effects

  • Length: 255 pages
  • Publication Date: 2014-07-29

GPGPU Programming for Games and Science

  • Length: 469 pages
  • Publication Date: 2014-08-15

Mastering Cocos2d Game Development

  • Length: 298 pages
  • Publication Date: 2015-03-20
4.5

Game AI Pro 2: Collected Wisdom of Game AI Professionals

  • Length: 560 pages
  • Publication Date: 2015-04-23

Multimedia Data Mining and Analytics: Disruptive Innovation

  • Length: 454 pages
  • Publication Date: 2015-04-01

Cocos2D Game Development Essentials

  • Length: 203 pages
  • Publication Date: 2015-01-29

Cocos2d Game Development Blueprints

  • Length: 464 pages
  • Publication Date: 2015-01-29

Learning iPhone Game Development with Cocos2D 3.0

  • Length: 512 pages
  • Publication Date: 2014-07-11