Graphics and Animation on iOS: A Beginner’s Guide to Core Graphics and Core Animation
- Length: 82 pages
- Publication Date: 2011-05-06
GIMP 2.6 for Photographers: Image Editing with Open Source Software
- Length: 384 pages
- Publication Date: 2011-02-04
Character Development in Blender 2.5
- Length: 496 pages
- Publication Date: 2011-06-17
Model-based Visual Tracking: The OpenTL Framework
- Length: 318 pages
- Publication Date: 2011-05-31
Making Great Games: An Insider’s Guide to Designing and Developing the World’s Greatest Video Games
- Length: 240 pages
- Publication Date: 2010-10-14
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
by Ami Chopine
- Length: 288 pages
- Publication Date: 2011-04-06
Online Worlds: Convergence of the Real and the Virtual
- Length: 318 pages
- Publication Date: 2009-12-17
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- Length: 352 pages
- Publication Date: 2009-09-22
Producing Games: From Business and Budgets to Creativity and Design
- Length: 304 pages
- Publication Date: 2009-09-10
Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games
- Length: 496 pages
- Publication Date: 2008-02-08