Beginning Android Games, 3rd Edition

  • Length: 605 pages
  • Publication Date: 2015-03-25

Leap Motion for Developers

  • Length: 175 pages
  • Publication Date: 2017-01-10

Beginning Platino Game Engine

  • Length: 141 pages
  • Publication Date: 2016-11-22

Simulation for Applied Graph Theory Using Visual C++

  • Length: 353 pages
  • Publication Date: 2016-06-29

Optical Compressive Imaging

  • Length: 320 pages
  • Publication Date: 2016-10-26

Data Wrangling with R

  • Length: 238 pages
  • Publication Date: 2016-11-17
4.6

High Performance Images: Shrink, Load, and Deliver Images for Speed

  • Length: 354 pages
  • Publication Date: 2016-11-27

Migrating to Swift from Flash and ActionScript

  • Length: 510 pages
  • Publication Date: 2016-11-13