3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop
by Luke Ahearn
- Length: 419 pages
- Publication Date: 2009-06-10
Motion Graphic Design: Applied History and Aesthetics, 2nd Edition
by Jon Krasner
- Length: 432 pages
- Publication Date: 2008-03-11
Coding Faster: Getting More Productive with Microsoft Visual Studio
- Length: 480 pages
- Publication Date: 2011-08-31
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide
- Length: 676 pages
- Publication Date: 2004-04-08
The Multiplayer Classroom: Designing Coursework as a Game
by Lee Sheldon
- Length: 284 pages
- Publication Date: 2011-06-09
Virtuelle Techniken im industriellen Umfeld: Das AVILUS-Projekt – Technologien und Anwendungen
- Length: 360 pages
- Publication Date: 2011-11-28
Three-Dimensional Model Analysis and Processing
- Length: 500 pages
- Publication Date: 2011-01-14
Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More
- Length: 282 pages
- Publication Date: 2011-08-02
David Perry on Game Design: A Brainstorming ToolBox
- Length: 1040 pages
- Publication Date: 2009-03-24
Final Cut Pro X: Making the Transition
- Length: 352 pages
- Publication Date: 2011-12-09