3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
- Length: 234 pages
- Publication Date: 2018-03-20
Becoming a Video Game Artist: From Portfolio Design to Landing the Job
by John Pearl
- Length: 247 pages
- Publication Date: 2016-08-03
Red Ninja, make a simple animated character in Blender 3D
by Ken Beyer
- Length: 231 pages
- Publication Date: 2017-01-29
Game Art: Art from 40 Video Games and Interviews with Their Creators
- Length: 272 pages
- Publication Date: 2015-09-21
The SparkFun Guide to Processing: Create Interactive Art with Code
- Length: 312 pages
- Publication Date: 2015-09-06
3D Game Textures: Create Professional Game Art Using Photoshop, 3rd Edition
by Luke Ahearn
- Length: 416 pages
- Publication Date: 2011-10-19
Maya Python for Games and Film
- Length: 408 pages
- Publication Date: 2011-09-28
The Legend of Zelda: Hyrule Historia
- Length: 280 pages
- Publication Date: 2013-01-29
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
by Adam Watkins
- Length: 548 pages
- Publication Date: 2011-07-21
Interactive Storytelling for Video Games
- Length: 336 pages
- Publication Date: 2011-03-15
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide
- Length: 676 pages
- Publication Date: 2004-04-08