The Uncanny Valley in Games and Animation

  • Length: 236 pages
  • Publication Date: 2014-12-17

The Art of Game Design: A Book of Lenses, 2nd Edition

  • Length: 600 pages
  • Publication Date: 2014-11-24

Game Theoretic Approaches for Spectrum Redistribution

  • Length: 103 pages
  • Publication Date: 2014-02-15

Game Engine Architecture, 2nd Edition

  • Length: 1040 pages
  • Publication Date: 2014-08-15

Game Development Tool Essentials

  • Length: 220 pages
  • Publication Date: 2014-05-26

Learn Unity3D Programming with UnityScript

  • Length: 424 pages
  • Publication Date: 2014-08-05

Foundations of Software Science and Computation Structures

  • Length: 457 pages
  • Publication Date: 2014-02-28

Game Magic

  • Length: 376 pages
  • Publication Date: 2014-04-22

Learn to Play: Designing Tutorials for Video Games

  • Length: 171 pages
  • Publication Date: 2014-06-03

An Architectural Approach to Level Design

  • Length: 469 pages
  • Publication Date: 2014-06-12

Idea to iPhone

  • Length: 312 pages
  • Publication Date: 2013-06-04

3D Game Engine Design

  • Length: 561 pages
  • Publication Date: 2000-09-22