Python Programming for Beginners: The Ultimate Beginner’s Guide to Learning the Basics of Python in a Great Crash Course Full of Notions, Tips, and Tricks
- Length: 194 pages
- Publication Date: 2020-11-07
The Cloud Computing Book: The Future of Computing Explained
- Length: 287 pages
- Publication Date: 2021-08-09
Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
- Length: 405 pages
- Publication Date: 2021-07-11
Applied User Data Collection and Analysis Using JavaScript and PHP
- Length: 346 pages
- Publication Date: 2021-04-28
An Introduction to Computational Systems Biology: Systems-Level Modelling of Cellular Networks
- Length: 358 pages
- Publication Date: 2021-05-31
Software Engineering Perspectives in Computer Game Development
- Length: 312 pages
- Publication Date: 2021-07-05
How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
- Length: 298 pages
- Publication Date: 2021-06-08
Foundations of Game Engine Development, Volume 2: Rendering
- Length: 412 pages
- Publication Date: 2019-07-26
Developing Graphics Frameworks with Python and OpenGL
- Length: 344 pages
- Publication Date: 2021-07-07
Processing for Visual Artists: How to Create Expressive Images and Interactive Art
- Length: 954 pages
- Publication Date: 2010-08-09
Press Reset: Ruin and Recovery in the Video Game Industry
- Length: 320 pages
- Publication Date: 2021-05-11
PYTHON PROGRAMMING LEARNING SECRET: Learn Python Basic Coding Lines
- Length: 230 pages
- Publication Date: 2020-02-12