Beginning C++ Through Game Programming, 3rd Edition

  • Length: 432 pages
  • Publication Date: 2010-10-18

Learn iPhone and iPad cocos2d Game Development

  • Length: 416 pages
  • Publication Date: 2010-12-02

Ubiquitous Computing: Design, Implementation and Usability

  • Length: 396 pages
  • Publication Date: 2008-05-22
5.0

iPhone Game Development (Developer Reference)

  • Length: 512 pages
  • Publication Date: 2009-11-09
2.4

Physically Based Rendering, Second Edition: From Theory To Implementation

  • Length: 1200 pages
  • Publication Date: 2010-07-12

Online Multiplayer Games

  • Length: 114 pages
  • Publication Date: 2010-01-13