Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games
- Length: 496 pages
- Publication Date: 2008-02-08
3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn
- Length: 368 pages
- Publication Date: 2006-03-07
Unity 3.x Game Development by Example Beginner’s Guide
- Length: 408 pages
- Publication Date: 2011-09-23
Cocos2d for iPhone 0.99 Beginner’s Guide
by Pablo Ruiz
- Length: 368 pages
- Publication Date: 2011-01-15
Beginning C++ Through Game Programming, 3rd Edition
- Length: 432 pages
- Publication Date: 2010-10-18
Learn iPhone and iPad cocos2d Game Development
- Length: 416 pages
- Publication Date: 2010-12-02
Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
- Length: 408 pages
- Publication Date: 2011-06-30
Ubiquitous Computing: Design, Implementation and Usability
- Length: 396 pages
- Publication Date: 2008-05-22
iPhone Game Development (Developer Reference)
- Length: 512 pages
- Publication Date: 2009-11-09
Physically Based Rendering, Second Edition: From Theory To Implementation
- Length: 1200 pages
- Publication Date: 2010-07-12