Land of Lisp: Learn to Program in Lisp, One Game at a Time!
- Length: 504 pages
- Publication Date: 2010-11-12
Multi-Threaded Game Engine Design
- Length: 592 pages
- Publication Date: 2010-08-19
Salesforce CRM: The Definitive Admin Handbook
by Paul Goodey
- Length: 376 pages
- Publication Date: 2011-10-14
Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
- Length: 552 pages
- Publication Date: 2011-02-21
Writing Game Center Apps in iOS: Bringing Your Players Into the Game
- Length: 78 pages
- Publication Date: 2011-05-13
Character Development in Blender 2.5
- Length: 496 pages
- Publication Date: 2011-06-17
Real-World Flash Game Development, 2nd Edition
- Length: 511 pages
- Publication Date: 2011-04-22
Flash Game Development by Example
- Length: 328 pages
- Publication Date: 2011-03-22
Model-based Visual Tracking: The OpenTL Framework
- Length: 318 pages
- Publication Date: 2011-05-31
Making Great Games: An Insider’s Guide to Designing and Developing the World’s Greatest Video Games
- Length: 240 pages
- Publication Date: 2010-10-14