Sculpting the Blender Way: Explore Blender’s 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush
- Length: 502 pages
- Publication Date: 2022-01-28
Accurate Layer Selections Using Photoshop’s Selection Tools: Use Photoshop and Illustrator to Refine Your Artwork
- Length: 953 pages
- Publication Date: 2021-12-19
Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games
- Length: 460 pages
- Publication Date: 2021-12-31
Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch
- Length: 398 pages
- Publication Date: 2022-01-18
Managing and Visualizing Your BIM Data: Understand the fundamentals of computer science for data visualization using Autodesk Dynamo, Revit, and Microsoft Power BI
- Length: 436 pages
- Publication Date: 2021-11-25
Dynamic Story Scripting with the ink Scripting Language: Create dialogue and procedural storytelling systems for Unity projects
- Length: 272 pages
- Publication Date: 2021-11-12
Learning C# by Developing Games with Unity 2021: Kickstart your C# programming and Unity journey by building 3D games from scratch, 6th Edition
- Length: 487 pages
- Publication Date: 2021-11-09
Up and Running with Affinity Designer: A practical, easy-to-follow guide to getting up to speed with Affinity Designer
- Length: 458 pages
- Publication Date: 2021-09-29
Practical Paint.NET: The Powerful No-Cost Image Editor for Microsoft Windows
- Length: 351 pages
- Publication Date: 2021-10-17
Beginning Windows Mixed Reality Programming: For HoloLens and Mixed Reality Headsets, 2nd Edition
- Length: 303 pages
- Publication Date: 2021-10-08