Graphics and Animation on iOS: A Beginner’s Guide to Core Graphics and Core Animation
- Length: 82 pages
- Publication Date: 2011-05-06
Character Development in Blender 2.5
- Length: 496 pages
- Publication Date: 2011-06-17
Real-World Flash Game Development, 2nd Edition
- Length: 511 pages
- Publication Date: 2011-04-22
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
by Ami Chopine
- Length: 288 pages
- Publication Date: 2011-04-06
Online Worlds: Convergence of the Real and the Virtual
- Length: 318 pages
- Publication Date: 2009-12-17
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- Length: 352 pages
- Publication Date: 2009-09-22
Producing Games: From Business and Budgets to Creativity and Design
- Length: 304 pages
- Publication Date: 2009-09-10
3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn
- Length: 368 pages
- Publication Date: 2006-03-07
No Code Required: Giving Users Tools to Transform the Web
by Allen Cypher
- Length: 512 pages
- Publication Date: 2010-04-19