Model-based Visual Tracking: The OpenTL Framework

  • Length: 318 pages
  • Publication Date: 2011-05-31
2.0

Online Worlds: Convergence of the Real and the Virtual

  • Length: 318 pages
  • Publication Date: 2009-12-17

Producing Games: From Business and Budgets to Creativity and Design

  • Length: 304 pages
  • Publication Date: 2009-09-10

3D Math Primer for Graphics and Game Development

  • Length: 429 pages
  • Publication Date: 2002-06-21

3D Game Textures: Create Professional Game Art Using Photoshop

  • Length: 368 pages
  • Publication Date: 2006-03-07

2D Game Building for Teens

  • Length: 320 pages
  • Publication Date: 2009-01-29

No Code Required: Giving Users Tools to Transform the Web

  • Length: 512 pages
  • Publication Date: 2010-04-19

The Photoshop CS5 Pocket Guide

  • Length: 240 pages
  • Publication Date: 2010-06-05
2.8