The Multiplayer Classroom: Designing Coursework as a Game

  • Length: 284 pages
  • Publication Date: 2011-06-09

Killer Game Programming in Java

  • Length: 998 pages
  • Publication Date: 2005-05-27

Three-Dimensional Model Analysis and Processing

  • Length: 500 pages
  • Publication Date: 2011-01-14

Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More

  • Length: 282 pages
  • Publication Date: 2011-08-02

David Perry on Game Design: A Brainstorming ToolBox

  • Length: 1040 pages
  • Publication Date: 2009-03-24

Game Physics, 2nd Edition

  • Length: 944 pages
  • Publication Date: 2010-04-19

Final Cut Pro X: Making the Transition

  • Length: 352 pages
  • Publication Date: 2011-12-09

Adobe Photoshop Elements 10 Classroom in a Book

  • Length: 320 pages
  • Publication Date: 2011-11-21

Multimedia Making It Work, 8th Edition

  • Length: 478 pages
  • Publication Date: 2010-10-29

Apple Pro Training Series: Getting Started With Motion

  • Length: 544 pages
  • Publication Date: 2005-01-21